DEADLOCK
Mo & Krill
Tag-Team
Complexity: 1/3

MO & KRILL

In this Deadlock Mo & Krill guide, you'll learn the fundamentals of their abilities, unique play styles, and fundamental tips.

Character Portraits

Mo & Krill
Mo & Krill - Standard
Standard

Standard character portrait displayed in hero selection

WEAPON STATISTICS
DPS
N/A
Bullet Damage
N/A
Fire Rate
N/A
Ammo
N/A
Light Melee
N/A
HEALTH & DEFENSE
Max Health
N/A
Health Regen
N/A
Bullet Resist
N/A
Spirit Resist
N/A
MOVEMENT
Move Speed
N/A
Sprint Speed
N/A
Stamina
N/A
MELEE DAMAGE
Light Melee
N/A
Heavy Melee
N/A

ARCHIVE ENTRY

SCORN

12.5s

10 m 12.5 s Deal damage to nearby enemies and heal yourself based on the damage done. Heal is stronger against enemy heroes. x 0.42 55 Damage 1.2 x Hero Damage to Heal 0.5 x Damage to Heal 1 -3.75 s Cooldown 2 20.7 Damage 5 Adds a debuff to enemies that lets Mo & Krill deal +15% Damage to them

BURROW

5s

5 s 5 m 37 s Burrow underground, moving faster, and gaining spirit and bullet armor . Damage from enemy heroes will reduce the speed bonus. When you jump out, deal spirit damage , slow , and knockup . 4 m Move Speed x 1.49 75 Damage Per Second 1.5 s Spin Duration Displacement 1 s Duration 60

SAND BLAST

3s

35 m 3 s 42 s Spray sand that disarms enemies in front of you and deals damage . Disarm 3 s Duration 40 Damage - 0 % Move Speed 1 1 s Duration 2 -23 s Cooldown 5 Slow targets by -40% and reduces dash distances by -40%

COMBO

2.4s

2.4 s 4.75 m 90 s Hold the target in place, stunning them and dealing damage during the channel. If they die during, or within 3 seconds of Combo ending, you permanently gain max health. x 1.21 35 Damage Per Second 0 % Lifesteal 50 Bonus Max Health Per Kill 1 +30% Bullet Resist during Combo 2